Sounds more like a Capcom problem than a Valve problem. Don’t build mobile optimization into your games, don’t make mobile sales.
It’s not a Linux problem my gaming Linux PC can do 60 at max settings with ray tracing turned in with AMD card
They didn’t say it was a Linux problem; they said it was a mobile problem
Capcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason.
MH World and Icebreak were the “fancy PC / Console games”
Then MH Rise and Sunbreak were the “mobile” releases.
Now MH Wilds is another “fancy PC / Consoles” release.
So Capcom does actually account for this.
I did the benchmark and what I saw on my screen does not explain the dogshit performance.
Maybe they should drop the ‘fancy pc/console division’