basically market has always shown convenience often trumps ownership, music streaming, video streaming, games now. ownership is the vocal minority
old profile: https://lemmy.ml/u/dudewitbow
basically market has always shown convenience often trumps ownership, music streaming, video streaming, games now. ownership is the vocal minority
they weren’t completely wrong now. on thier own financials, its mentioned that only 30% of game sales are physical. physical buyers are now the minority.
employment potential and learning are generally problems if you are young. if you are old, the time investment to learn a new language is generally not self beneficial as your time of employability starts to dwindle.
Linux ultimately will have to run into the situation of if the people want the newer language to become the mainstream, they need to be more proactive at the development of the kernel itself instead of relying on yhe older generation, who does ot the way they only know how, as relearning and rewriting everything ultimately to them, a waste of time at their point in life.
think like proton was for gaming. you dont(and will not) convince all devs to make linux compatible games using a vulkan branch. the solution in that front was to create a translation layer to offload most of that work off because its nonsensical to expect every dev to learn vulkan. this would be applied moreso to the linux kernel, so the only realistic option (imo) is that the ones who are working in rust need to make the rust based kernel and hope that it takes off in a few years to actually gain traction.
devs on pc have to decide which set of hardware to optimize for. it’s a step that they choose based on harwdare adoption trends. There is always a point where something is too hardware demanding that it would greatly hinder sales when making a decision. With a fixed hardware platform, devs have a concentrated point in hardware adoption to target.
For instance, say you developed a game where the minimum hardware requirement was slightly higher than a steam deck. If enough steam deck sales exist, the dev might have an incentive to optimize the game more just to get access to said market.
because itd be a pain for devs to optimize for a platform if said platform changes too often. one of the benefits of a console is that the platforms life is about 7-9 years so both audience and devs dont have to worry much about having to go through the decision of deciding which generation to support.
it would do a LOT of gen 1 steam deck buyers a disservice if a gen 2 one came out faster and a dev arbitrary targets the newer device as the baseline.
would they not have to have evidence that a review is fake? especially if you bought a product (e. g on amazon) its very easy to verify you have likely bought a product and have it in question to review.
although im critical of vinfasts quality, makes sense that its citizens are buying them when theyre only paying 13k for the cheapest model and own the majority of the charging network.
technically 3, VIA still has a x86 license, they just don’t do consumer parts.
arm is a mixed bag. iirc atm the gpu on the Snapdragon X Elite is disabled on Linux, and consumer support is reliant on how well the hardware manufacturer supports it if it closed source driver. In the case of qualcomm, the history doesnt look great for it
arm is very primed to take a lot of market share of server market from intel. Amazon is already very committed on making their graviton arm cpu their main cpu, which they own a huge lion share of the server market on alone.
for consumers, arm adoption is fully reliant on the respective operating systems and compatibility to get ironed out.
point where i blame the individuals, the blame is clearly on the bad actors (e.g bots)
you dont need a cellular connection for it to function, just a decent chunk of its software options would stop working (for obvious reasons). and the built in maps would stop updating
its abnormal to them because vpns are often also used by bad actors. your use is not abnormal but its a there are other people misusing it making it worse for everyone else.
if Bartlett Lake rumor ends up being true, ironically LGA 1700 had a much longer lifespan than intel would typically have (it would introduce a 4th series to LGA 1700), which would technically put it in a similarish boat to AM5 generation wise in count. (Zen, Zen+, Zen 2, Zen 3 vs Alder lake, Raptor Lake, Raptor Lake+, Bartlett Lake)
the only problem for intell of course is the middle generations top end is basically now unusable
if you have to do that many, you either have some privacy setting on or on a flagged ip given from a VPN
Microsoft is usually a very big player when it comes enabling disabled people to do things they normally couldnt (e. g hands free keyboards, alternative game controllers.) VS Code is also one of the most popular code editors on the market.
keep in mind meta didnt make occulus, they bought it out. Oculus is just on the list of silicon valley startups that suceeded in getting bought out and profited from. (of the 10x more that fail)
im not a steam stan for any reason (i rarely even buy shit off the steam store directly) but its disingenuous to say they dont make games. Id argue peak capitalism is when you force a sequel to a game that didnt necessarily need it. there are a LOT of things I can conplain about when pertaining to valve, but not making games isnt one of them. its a poor argument to make when users choose not to play what they dod make.
Its similar to Fallout and Elder Scrolls, its not that there ISNT a new fallout or elder scrolls game, its just they made ones that users mostly didnt want to play (ESO, FO:Shelter, FO:76, ES: Blades, ES: Castles) disregarding the also existing VR versions of each game.
the argument sounds very similar to thise currently complaining on the Nintendo front that Famicom Detective Club got a new game, and not other nintendo IPs like Star Fox (which had Zero, Guard and Starfox 2) in the last decade, and Fzero (which had Fzero 99). its never a matter of they didnt make games, its the matter that they didnt make games they wanted
they have mobile games too, and a tech demo for the steam deck, and the known hero shooter in the works
basically the people who think valve doesnt make games didnt buy into any of their expansionary market projects (mobile/vr/steam deck). They make games, just ones you dont want to play/cant play
the idea of it improving battery is that generating frames is less performance intensive than running a certain framerate (e.g 60 fps capped game with frame gen at double the framerate consumes less power than running the same game at 120 fps). though its slightly less practical because frame generation only makes sense when the base framerate is high enough (ideally above 60) to avoid a lot of screen artifacting. So in practical use, this only makes sense to “save battery” in the context that you have a 120hz+ screen and choose to cap framerate to 60-75fps.
If one is serious about minmaxing battery to performance in a realistic value, people should have the screen cap at 40 hz, as it has half of the input latency between 30 and 60 fps, but only requires 10 more fps than 30 which is a very realistic performance target for maintaining a minimum on handheld.