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Joined 10 months ago
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Cake day: November 7th, 2023

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  • the idea of it improving battery is that generating frames is less performance intensive than running a certain framerate (e.g 60 fps capped game with frame gen at double the framerate consumes less power than running the same game at 120 fps). though its slightly less practical because frame generation only makes sense when the base framerate is high enough (ideally above 60) to avoid a lot of screen artifacting. So in practical use, this only makes sense to “save battery” in the context that you have a 120hz+ screen and choose to cap framerate to 60-75fps.

    If one is serious about minmaxing battery to performance in a realistic value, people should have the screen cap at 40 hz, as it has half of the input latency between 30 and 60 fps, but only requires 10 more fps than 30 which is a very realistic performance target for maintaining a minimum on handheld.




  • employment potential and learning are generally problems if you are young. if you are old, the time investment to learn a new language is generally not self beneficial as your time of employability starts to dwindle.

    Linux ultimately will have to run into the situation of if the people want the newer language to become the mainstream, they need to be more proactive at the development of the kernel itself instead of relying on yhe older generation, who does ot the way they only know how, as relearning and rewriting everything ultimately to them, a waste of time at their point in life.

    think like proton was for gaming. you dont(and will not) convince all devs to make linux compatible games using a vulkan branch. the solution in that front was to create a translation layer to offload most of that work off because its nonsensical to expect every dev to learn vulkan. this would be applied moreso to the linux kernel, so the only realistic option (imo) is that the ones who are working in rust need to make the rust based kernel and hope that it takes off in a few years to actually gain traction.


  • devs on pc have to decide which set of hardware to optimize for. it’s a step that they choose based on harwdare adoption trends. There is always a point where something is too hardware demanding that it would greatly hinder sales when making a decision. With a fixed hardware platform, devs have a concentrated point in hardware adoption to target.

    For instance, say you developed a game where the minimum hardware requirement was slightly higher than a steam deck. If enough steam deck sales exist, the dev might have an incentive to optimize the game more just to get access to said market.















  • im not a steam stan for any reason (i rarely even buy shit off the steam store directly) but its disingenuous to say they dont make games. Id argue peak capitalism is when you force a sequel to a game that didnt necessarily need it. there are a LOT of things I can conplain about when pertaining to valve, but not making games isnt one of them. its a poor argument to make when users choose not to play what they dod make.

    Its similar to Fallout and Elder Scrolls, its not that there ISNT a new fallout or elder scrolls game, its just they made ones that users mostly didnt want to play (ESO, FO:Shelter, FO:76, ES: Blades, ES: Castles) disregarding the also existing VR versions of each game.

    the argument sounds very similar to thise currently complaining on the Nintendo front that Famicom Detective Club got a new game, and not other nintendo IPs like Star Fox (which had Zero, Guard and Starfox 2) in the last decade, and Fzero (which had Fzero 99). its never a matter of they didnt make games, its the matter that they didnt make games they wanted