• inasaba@lemmy.ml
      link
      fedilink
      English
      arrow-up
      30
      ·
      edit-2
      1 year ago

      I find jumping pathing to be very glitched. I always have to manually get at least one person over a gap that they’re capable of jumping, but they just won’t for some reason.

      But like OP, it’s almost always Gale for me.

      • SokathHisEyesOpen@lemmy.ml
        link
        fedilink
        English
        arrow-up
        21
        ·
        1 year ago

        And of course when you switch to that character everyone else jumps back over to where that character is, and then one of them stays behind after manually jumping the stuck character. It’s annoying that you have to ungroup them, jump, then regroup. As a result I try to jump as little as possible.

        • inasaba@lemmy.ml
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          Exactly the same for me. But of course, some of the levels have unavoidable jumps, which is how I accidentally left Gale alone on a rock in the astral plane for thirty minutes once. He didn’t seem to mind. I like to imagine that he gets (as he often says,) “lost in thought.” I mean, we’re probably running past a lot of very interesting things while we adventure!

  • hexabs@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    1 year ago

    As others in the thread have mentioned it gets annoying when one party member just gives up crossing over.

    Here’s a neat trick to get them over without selecting them (turn based or ungrouping first etc) -

    While having the same character selected (the one that you jumped over), Toggle G (Ungroup) and quickly regroup again. This will reactivate the pathing for the left behind member.

    Just make sure you are relatively close to the jumping point though. Also doesn’t work if there are two consecutive jumps between you and the separated member

    • Hexarei@programming.dev
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      You can also just jump again, next to your self, and the rest of the party will reevaluate their path

      • hexabs@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        You could also toggle off/on the group button that rests on top of your character portraits pane on the left.

  • FooBarrington@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    1 year ago

    I started playing with the mod that increased party size. It’s an awesome experience, but it makes this issue even worse. Thank the gods for quick teleporting - although sometimes somebody also gets left behind then!

    • Mr_Dr_Oink@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      Does it increase to 6? How does that feel with the encounters? Is the game too easy now? Does levelling scale down to compensate?

      • FooBarrington@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        1 year ago

        It does nothing except setting the party size cap to 16. You can literally bring everyone, and a couple extra!

        This does make the game quite a bit easier, since you just have additional fighters without any downsides. Levelling etc. also stays the same. But that’s fine for me, since I’ve already done my normal playthrough, and this way you get pretty much all character interactions. It’s non-stop banter!