Any project in rust you want to chat about.

  • CoolCatNick@lemmyrs.org
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    1 year ago

    If someone is not working on something and have doney spare time (like me). I’m sure it would be greatly appreciated if we used some of that time to improve the Lemmy backend. My plan for the weekend is to go through the repository and get more familiar with the Lemmy code base

  • felix_te@lemmyrs.org
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    1 year ago

    I’m working on a test project to flesh out SurrealDB (built on Rust) embedded database in an Axum API. Using a medication tracker as the app. Just started with Rust last December, so it’s been a firehose Rust->Axum->SurrealDB.

  • HerrBratani@feddit.de
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    1 year ago

    An e-ink info display which displays the weather and my nextcloud calendars and tasks. So Rust Backend which pulls the data and displays a static HTML page, which will be pulled by the esp32 board. First project with rust

    • sokkies@lemmyrs.orgOP
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      1 year ago

      Are you also programmibg the esp using rust? Ive only gotten pretty basic stuff to run on embedded systems with rust despite really wishing that I could do more

      • Vorpal@lemmyrs.org
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        1 year ago

        I have done some small experiments (not much beyond a blinking light at this point) and I feel that the main issue right now for a beginner is that the documentation isn’t there yet. By far.

        Also I have read that many of the crates that use the same bus don’t play well with each other (e.g. two devices on the same i2c bus) even though that is what embedded-hal is supposed to be all about. Many early crates are also abandoned apparently, further compounding this problem. I don’t have enough personal experience though to tell if this is true.

        • sokkies@lemmyrs.orgOP
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          1 year ago

          Yeah finding crates has also been my issue. Ive done HAL on a raspberry pi and it has been fairly painless, but Im still strugggling to get my head around no_std convensions on bare metal chips… Also last I checked I couldnt figure out more advanced stuff like connectivity where I think Rust will really shine

  • mayoaddict@pawb.social
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    1 year ago

    I started studying vulkan recently, so i started building a toy renderer with (hopefully) a functional render graph and multi-threading command buffer encoding support

  • SavvyWolf@sh.itjust.works
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    1 year ago

    I’ve been perpetually working on various gamedev projects for many years now. I’ll finish one eventually, I promise!

    Most recent one is a retro style JRPG. With a flexable skill system where each character has two classes and can pick some number of skills from them. Also has a number of equippable “quick time” events a-la Mario RPGs. Using ggez for it, which is a decent engine. Although for future projects I may pick something more feature complete like bevy.

    Currently thinking about starting a new project to make a Sonic-like game, because if Sega isn’t going to do it, I may as well give it a go. :P

  • httpjames@sh.itjust.works
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    1 year ago

    Currently building a custom anti-bot reverse proxy solution in rust that uses cryptography for a proof of work captcha.

  • Enibevoli@feddit.de
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    1 year ago

    Not a coding project with Rust, but figuring out what will happen with(out) /r/rust going forward. Posting here to show some support :-)

    • jasory@lemmyrs.org
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      1 year ago

      Does this detect stylistic similarity between texts? I was thinking about porting a similar project that was developed to determine probable authorship. It would be quite useful as an open-source bot detector.

  • soulsource@discuss.tchncs.de
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    1 year ago

    I’m currently working on a small Visual Novel that uses the Free Monad macro crate I’ve written.

    Originally I just wanted to see if Free Monads can be implemented using the traits from the higher crate. I was so happy with the result, that I decided to publish it on crates.io, and therefore I had to come up with an example program. Therefore I wrote a (very short) text adventure, just for illustration.

    And that was so much fun, that I decided to make something bigger based on it. And here I am now, writing an interpreter for a small storytelling embedded Domain Specific Language…

      • el gaucho@lemmy.ca
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        1 year ago

        Well, after thorough research, I discovered that you can print a string of characters.

        It took me hours to get the spelling right.

  • popstarfreas@lemmy.world
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    1 year ago

    I’m working on a falling sand physics-powered, 2d block-based open-world survival crafting game with spells instead of weapons and tools.

    I’m currently using bevy_ecs (not bevy itself) and Vulkano (Vulkan rust library), SDL2 for windowing and fmod for audio. Developing on Linux but testing and building on Windows every now and then.

    I’ve been running a Terraria server since 2012, and have had a lot of experience in C# working with Terraria’s netcode and Terraria internals (via decompiling and IL patching), so decided it was time to try make something of my own.

    I didn’t know any engines, but I had previously used SDL2 for smaller things. We started using Rust at work (not game dev related) and I had used Rust a few times for personal projects. I got really interested in some of the functional programming concepts from languages like Ocaml and Haskell, so I decided I would make the game in Rust, despite that it may not be the most popular path.

  • sokkies@lemmyrs.orgOP
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    1 year ago

    Im working on a weather script. Currently it pulls data from yr.no along my commute and lets me know via a telegram bot (also done in rust a while back) whether it will rain… im also storing the data for the time being hoping to possibly learn a bit about ML to see if I can get more accurrate predictions, its my first time working working with async runtimes so its quite a lot of new stuff though

  • Aloso@lemmyrs.org
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    1 year ago

    I’m working on to-html, a CLI for running a command and converting the output to HTML, with colors, to embed in a website. It wasn’t getting any love for a while, but now there’s a new contributor helping out, which motivated me to work on it again ❤️