• Haru@lemmy.world
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    1 year ago

    Completely agree with you on all of this, but I do think Apple are making moves to change this by working with developers on the Metal API. However that’s only forward facing rather than looking at “legacy” support for games. My problem is their focus on mobile first gaming rather than any of their other hardware.

    As much as I like Apple products, I’m please Linux is finding its place in gaming. Something had to start giving Microsoft some competition somewhere.

    • Molecular0079@lemmy.world
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      1 year ago

      I don’t think forcing already over-worked game developers into supporting yet another rendering API is going to win them any bonus points though. Apple’s insistence on Metal is very strange and a total reinvention of the wheel on both sides.

      • Haru@lemmy.world
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        1 year ago

        another rendering API

        A assuming you mean Vulkan, but did you know Metal is older than Vulkan by 2 years? It’s hardly a reinvention of the wheel from Apple here. Plus it allows them to give complete low level support of their own silicon and hardware that you’re likely to not yet with other APIs. A lot of developers also use MolktonVK to get around that support.