Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.

    • CustodialTeapot@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      8
      ·
      1 year ago

      Enough? Main stream companies already accept it and it’s easily a transferable skill from unreal, unity etc to Godot.

      The software isn’t new, like nocode and others, the industry quickly adapts… It’s not a fantasy world… .

      • deur@feddit.nl
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Yeahhhhh… wouldnt call much of anything transferable to Unreal… they are quite unique with their engine.

    • Dawn@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      7
      ·
      1 year ago

      Right now, few, but in 6 months, 95% of the studios that used Unity will be using Godot, simply because it’s much lighter and is much more suited for the Unity style of game (Hollow Knight, Celeste, Among US, etc) than unreal is.

      • micka190@lemmy.world
        link
        fedilink
        English
        arrow-up
        15
        arrow-down
        1
        ·
        1 year ago

        95% of the studios that used Unity will be using Godot

        (X) to doubt on that one, chief.

        If all you were doing was a 2D game, maybe. But Unity’s 3D stack is head and shoulders above Godot for anything past hobby projects. If you were working on a 3D Unity project professionally, Unreal is probably a better move than Godot, practically speaking.