nothingcorporate@lemmy.today to Technology@lemmy.worldEnglish · edit-21 year agoUnity backtracks, no runtime fee for sub $1mil or for games on current/old versionsblog.unity.comexternal-linkmessage-square79fedilinkarrow-up1439arrow-down124file-text
arrow-up1415arrow-down1external-linkUnity backtracks, no runtime fee for sub $1mil or for games on current/old versionsblog.unity.comnothingcorporate@lemmy.today to Technology@lemmy.worldEnglish · edit-21 year agomessage-square79fedilinkfile-text
minus-squarejballs@sh.itjust.workslinkfedilinkEnglisharrow-up4·1 year agoIs it even reducing the scope? I swore they had some language about only taking a cut after the first $1 million before. Something like "if you sell $1,000,001 then our cut would only be 5¢”
minus-squarePlexSheep@feddit.delinkfedilinkEnglisharrow-up1·1 year agoI think the limit was 100k before, but not sure.
Is it even reducing the scope? I swore they had some language about only taking a cut after the first $1 million before. Something like "if you sell $1,000,001 then our cut would only be 5¢”
I think the limit was 100k before, but not sure.