Haha yeah also that.
Haha yeah also that.
Wild would never have guessed. Maybe because it’s possible for it to print as a continuous sheet, and I guess it comes in big rolls, etc.
Man, I wonder if it’s challenging to source a steady supply of paper for that thing…
I watched the video from the “creative scientist” has on YouTube and unless someone has further info, this looks like a completely speculative fiction project.
Everything about this screams fake. It also all sounds like a horrible idea. They’re basically discussing traumatizing inmates at 10x speed. Given that a lot of criminals come from a background of trauma, I’d wonder here if you’d be doing more harm than good. There’s claims in this article that are absurd, without some form of clarification. What the hell is a “creative scientist” as a title—I’m not familiar with that discipline. Also, let’s uhh say am that all this was real, and possible. This tech would be a net evil in the world. If you can use it to brainwash inmates into cringing when they think about doing crime, you can also use it to torture dissenters into conformists. Given that the tech is already aimed at an element of the state security apparatus, there’s like no chance this wouldn’t get used for much worse purposes. I think they’re also misunderstanding how prison is used in many places. In NA, prison does not seem to be about rehabilitation, but just punishment and getting free labor.
Haha went in blind and was… appropriately surprised. Pretty cool.
It’s almost worse than actually just laying off x% of a workforce—you stress everyone out and force them to contemplate leaving, some amount do (achieving the ulterior motive) and the rest who didn’t leave now have increased workload and are also immiserated by being forced to commute to a stupid cube farm some portion of the week. It’s like they found a way to make layoffs affect everyone more than they already did in the past.
I was playing balanced and changes to tactician two days ago to see how it was. Was expecting to get clobbered, but actually it’s been going fine. The fights are tough, but it sorta quickly pushes you to pay more attention, examine enemies, think about positioning a bit more. The Grymforge fight was way larger than I had expected, and I decided to play it a bit, die and then reload, but I ended up beating it (although poor station did get treated into the lava, and I tested Nere in after him).
Anyway, so far I’m loving tactician, don’t think I need to shift back down. It uses up camp supplies more, both because the cost is 80, and I find that I need to long rest more frequently because I use my character resources up more fully in every engagement. I don’t foresee it becoming a situation where the supplies economy actually starts to become a pressure point, supplies are super prevalent, but it does make make me more “excited” to pick up and store all those wine bottles and mushrooms…
Caveat is you do have to be comfortable getting wiped in engagements, then reloading and trying a different strategy. I’m doing my first playthrough, so most encounters are unknown to me when they start, which means it’s easy to get caught in bad positions, etc.
I say try it if you’re curious—you can switch it back down if you find it frustrating with no downside.
I’m in a similar boat. The use case where I really would use it regularly, simming, is hamstrung by two things. One, it’s so damn fiddly and laborious doing settings non stop to make it playable, and two, even if I get the settings right—I start noticing weird crap with my eyes after a couple sessions. Like you end up basically crossing your eyes all the time inside the visor, and I’ll notice fatigue/trouble focusing after using it a lot, what I would imagine it feels like to have a bad prescription or something (don’t personally have glasses).
And as you say, it’s bloody uncomfortable. Something like big screen beyond with good AR/passthrough would go a long way to fixing that I guess.
Well I see the comment, if that helps.
Yeah I’ve enjoyed this guys commentary in the past. Also he’s so… calm and soothing in how he speaks, which is always a nice find in a content creator.