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Cake day: March 8th, 2024

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  • I mean, it’s not like accidentally running Recall once is going to automatically compromise all your data to Microsoft in perpetuity. I don’t even know what the final implementation is supposed to be, I’ll make up my mind when I can review it, not before. Ditto for Apple’s version on the new iPhones and all the other stuff being promoted right now.

    But in this case I’m just puzzled. At this point it sure looks like they installed some package or service that is probably the ground layer for the actual feature at some point, but that doesn’t mean it’s doing anything at the moment. Maybe logging the same metadata as the Win8 feature, but it’s not clear (there is a “activity history” setting in the privacy settings now, perhaps it’s part of that?).

    If anything the panic shows how tainted the Recall name has become, but that’s not new for Microsoft. That original logging feature was also widely hated, as was a lot of their search or their current, mandatory “widget” news feed that nobody has ever found useful. The question is how widely tainted it is, and whether normies will want to burn it with fire as much as the Linux-facing techies.


  • So wait, did I miss a step or is this NOT the recall feature they announced for Copilot Plus PCs? None of the screen snapshots, none of the AI search.

    As far as I can tell it’s some variation on the logging search that was in Windows in Win8, right? At least when it comes to user-facing functionality.

    EDIT: As far as I can tell, people mentioning this mean the full Recall feature, but even though the package shows up on my Copilot+ PC the functionality itself is nowhere to be seen. I’m still confused about this and relatively convinced something is being missed somewhere.





  • Well, there are a couple of caveats to that. One is that it’s far from the first time an emulator has been taken down for similar reasons and it’s historically been pretty ineffective in the grand scheme, especially when alternative forks are available. “Far reaching consequences” is a bit of an overstatement, at least for those of us that went down into the Bleem! mines back in the day. There is a chance that you may be connecting things that aren’t that directly connected here.

    The second is that you’re still misrepresenting people not acting out their annoyance the way you’d like with people not being annoyed. I’m not here defending Nintendo, this sucks. I’m here saying that I don’t want to shame Nintendo into the same awkward gray area Google as an intermediary and every other IP holder currently inhabits, I want actually effective regulation that protects legitimate content creators from IP abuse, including from predatory corporations. You are looking to perform outrage in a room of like-minded people, and I get that you want to vent, but it’s not particularly useful to get mad at people that agree with you for not being in your same emotional level while they do.



  • I did not claim that creating an emulator is illegal. You don’t sue people for a crime, either. “Illegal” and “criminal” are different concepts, and making an emulator without tapping into proprietary assets is neither.

    We don’t know what Nintendo used to threaten Ryujinx, so we don’t know how likely it is that they would have won. We do know the Yuzu guys messed up and gave them a better shot than in the other times they have failed at this exact play.

    You are very mad at an argument nobody is making.


  • They are absolutely within their rights to approach the developers of Ryujinx and threaten to sue them. Based on how things have worked so far they’d lose, and I agreee with you that the inequality in that interaction is terrible and should be addressed.

    On the Yuzu scenario it’s more relevant, because of the specific proprietary elements found in the emulator.

    And then there’s Nintendo targeting emulation-based handhelds and streamers for featuring emulated footage of their first party games on Youtube videos, which falls directly under the mess that is copyright enforcement under Youtube and other social platforms.

    In all of those cases, a clearer, more rules-based organization of IP that explicitly covers these scenarios would have helped people defend against Nintendo’s overreach, or at least have a clearer picture of what they can do about it. We can’t go on forever relying on custom, subjective judicial interpretation and non-enforcement. We’re way overdue on a rules-based agreement of what can and can’t be done with media online.

    The worst part is… we kinda know. There is a custom-based baseline for it we’ve slowly acquired over time. It’s just not properly codified, it exists in EULAs and unspoken, unenforceable practices. It’s an amazing gap in what is a ridiculously massive cultural and economic segment. It’s crazy that we’re running on “do you feel lucky?” when it comes to deciding if a corporation claiming you can’t do a thing on the Internet that involves media. We need to know what we’re allowed to do so we can say “no” when predatory corporations like Nintendo show up to enforce rights they don’t have or shouldn’t have.


  • Yeeeah, Nintendo sucks.

    And it sucks that, despite this not killing the distribution of Yuzu or Ryujinx forks it does make them less safe and reliable for users, as well as hindering ongoing development.

    Ultimately, though, Nintendo is acting within their rights. Which is not an endorsement, it’s proof that modern copyright frameworks are broken and unfit for purpose in an online world. We need a refoundation of IP. Not to make everything freely accessible, necessarily, but to make it make sense online instead of having to rely on voluntary non-enforcement. I don’t care if it’s Youtube or emulation development, you should know if your project is legal and safe before you have lawyers showing up at your door with offers you can’t refuse.


  • Isn’t this pretty much the same system Google was intending to implement on Chrome before backtracking? That’s my understanding anyway.

    Ultimately the issue is that we’ve gone to extremes. The response to the data market that runs the Internet is now that many people are against ANY amount of information being dislodged from users to anybody else. That is obviously way more strict than pre-internet standards, when people’s location data was widely available and TV advertising ran a whole lot of live reporting and segmentation data, but it has become the goal.

    Mozilla (and Apple, and for a bit Google), are suggesting to go back to a world where someone quietly aggregates some info without tracking individuals in excruciating detail and now advertisers don’t want to lose the granularity and resell ability of the spy-level data gathering… and users don’t want to give up even aggregated info.

    We’ve scorched the earth so badly there is no path forward, so we stay where we are. I have no moral stance on this, but it seems to be what’s happening.




  • Let me agree with you explicitly on loving the return to a sane power configuration here. I was watching Hardware Unboxed’s retest of this after the patches and it takes almost fifteen minutes of them reiterating that the 9700X and the 14700K are tied for performance and price before they even mention the bombshell that the 9700X is doing that with about half the wattage.

    The fact that we keep pushing reviews and benchmarks focused strictly on pedal-to-the-metal overclocked performance and nothing else is such a disgrace. I made the mistake to buy into a 13700K and I have it under lower than out of box power limits manually both to prevent longevity issues and because this damn computer is more effective as a hair dryer than anything else.

    We don’t mention it much because Intel was in the process of catching on actual fire at the same time, but the way this generation has been marketed, presented to reviewers, supported and eventually reviewed has been a massive trainwreck, considering the performance of the actual product.


  • He shipped enough clunkers (and terrible design decisions) that I never bought the mythification of Jobs.

    In any case, the Deck is a different beast. For one, it’s the second attempt. Remember Steam Machines? But also, it’s very much an iteration on pre-existing products where its biggest asset is pushing having an endless budget and first party control of the platform to use scale for a pricing advantage.

    It does prove that the system itself is not the problem, in case we hadn’t picked up on that with Android and ChromeOS. The issue is having a do-everything free system where some of the do-everything requires you to intervene. That’s not how most people use Windows (or Android, or ChromeOS), and it’s definitely not how you use any part of SteamOS unless you want to tinker past the official support, either. That’s the big lesson, I think. Valve isn’t even trying to push Linux, beyond their Microsoft blood feud. As with Google, it’s just a convenient stepping stone in their product design.

    What the mainline Linux developer community can learn from it, IMO, is that for onboarding coupling the software and hardware very closely is important and Linux should find a way to do that on more product categories, even if it is by partnering with manufacturers that won’t do it themselves.



  • I mean, I pulled it from reality. I’m just assessing the way it works for the OP, not representing what you said.

    As for Disgaea 4, I do believe that it works for you, the threads on the Steam forums also include people who say it runs for them, along with several who can get it to run by fiddling with Proton versions or doing some combination of launch options, multiple retries and settings changes. But it does have problems. It won’t run at all for me and others report frequent crashes, endless loading screens and other issues. It should definitely not have a Verified rating.

    That’s the exception, not the rule, I just mentioned it because you pointed it out and it happens to be one of the games that don’t run universally for everybody.


  • The weird part of this post is I’ve spent a couple of days trying to get Disgaea 4 to work on my Deck and it really, really doesn’t. I know I’m not alone because the game’s forums have several threads of people complaining about it.

    Slightly embarassingly, I also tested it on a Windows ARM device and it ran fine.

    Look, compatibility on the Deck is… good for what it is, but it’s certainly nowhere near universal. Especially if you have a big library of games outside Steam, which I do. I’d still say it’s the easy go-to for a casual gamer mostly interested in older single player stuff or indie games, particularly for the price.