I mean even from a core concept, melee with big animations just seems like an odd way to go for that style of game as you point out with multiple enemies. Also its brain dead simple unless they have changed it where you just go left, right, left, right. So difficulty setting basically just goes down to how tanky is this enemy (which is a pretty common way to artificially inflate a game’s difficulty).
In some ways I agree, people love to tear each other down but one of their examples is around “Genshin Impact players”, Like cool you can enjoy those games but god damn them getting popular is fucking scary to me as a gamer since it means Gatcha gaming is coming to the west and I’m sorry to all you Genshin impact player but those mechanics are some of the most cancerous things in modern gaming. The huge gambling aspects, paying for power, just the constant daily grinds, etc. The same is said for sports titles and other things. So people use it as a “Har har I feel I’m better than you” but I think there is a fear of such monetization catching on. We as gamers should be fighting against these things because we are becoming nothing but a god damn piggy bank for these large gaming corporations, who are trying to make us gamblers. Its honestly the reason why I try to stick with the PC market and indie games since the biggest problem area is the AAA scene since they are trying to extract the most amount of wealth. I want a developer to succeed and I think there is a fair place for monetization in the gaming scene but right now a ton of devs (realistically publishers) don’t respect players and their money.