This is awesome news! This means a shader could be applied regardless of game support. So say for example I’m playing an old 640x480 DirectDraw-era game, something that has no hardware-accelerated rendering at all. With this I could still apply a nice CRT shader over it regardless of rendering API support. And there’s countless games I’d always wished to do that to! This will really open the doors to something special.
This is awesome news! This means a shader could be applied regardless of game support. So say for example I’m playing an old 640x480 DirectDraw-era game, something that has no hardware-accelerated rendering at all. With this I could still apply a nice CRT shader over it regardless of rendering API support. And there’s countless games I’d always wished to do that to! This will really open the doors to something special.