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Joined 1 year ago
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Cake day: June 15th, 2023

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  • OP is talking about a different kind of skill issue than the article. The article is about skill issues in writing Rust code, while OP is about skill issues in choosing the right technology for the right task.

    Not picking Rust for code that has to be prototyped quickly and iterated a lot is kinda obvious. The solution would be to use Rust for the core engine where the requirements are clear and something else (lua? Python?) for the gameplay code. Even the engine the author wants to switch to does the same with with the divide between C++ and C#.



    • Improved autocomplete when programming
    • Recommendations for third party packages or protocols for programming or letting it list details for them, or comparing two competing implementations
    • Hints for my TTRPG stories (not so great for that, because it always uses very similar ideas)
    • Helping recalling a word I forgot by simply describing what I mean, same with phrases or proverbs