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Cake day: June 7th, 2023

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  • I loaned a colleague’s son my copy of a very introductory Unity book for a school project. Instead of a 2D game (most of the book), they ended up making a 3D version. Now he has an apprenticeship with a game company where they use Unreal.

    Unity has other pros: With a decompiler you can check some of the Unity games you already own and add features you missed. Only for yourself, or in case your friends are curious, maybe release them as mods.


  • 4-5 times now. When confronted with more than a hundred commits between latest known working version and the one you’ve observed the bug (which was not catched by any of the unit tests) it can save some time to find the fishy commit.

    In such a case I create a testcase on top to reproduce the bug. Then bisect and for each stage add the testcase, build, run tests. FYI: this only works if all (or at least most) of the commits in the chain are compilable - if you’ve done a big messy refactoring with several commits breaking the build, bisect can get you only so far.

    https://feddit.de/comment/527050