I’m new to multithreaded programming. How would some other thread create it? Like what’s the real-world scenario?
I think I had that in a few attempts, I can’t remember why I removed it. Thanks for pointing this out.
I managed to get this working, but there has to be a better way. How else could I write this?
pub async fn insert_or_return_user(
db: &DbConn,
partial_user: Auth0UserPart,
) -> Result {
let user = users::ActiveModel {
email: Set(partial_user.email.to_owned()),
email_verified: Set(partial_user.email_verified.to_owned()),
auth0_sub: Set(partial_user.sub.to_owned()),
..Default::default()
};
let result = user.clone().insert(db).await;
match result {
Ok(u) => {
println!("{u:#?}");
Ok(u.try_into_model().unwrap() as UsersModel)
}
Err(error) => {
let user = Users::find()
.filter(users::Column::Auth0Sub.eq(&partial_user.sub))
.one(db)
.await?;
Ok(user.unwrap() as UsersModel)
}
}
}
🤣
We’re a pretty darn good minor league baseball team if you ask me
It should be wrapped in an array, not an object. Then it’s valid. The problem was that I was trying to use an enum.
Yes, that’s what I meant, but no I can’t edit it :/
I got the response wrong, here’s what I’m using that isn’t working:
enum NationResponse {
Nation(Nation),
People(Vec),
}
Why the heck can’t I edit the original post after a comment is made?
Oh man, I didn’t know debug_handler existed. Sure enough I had a missing derived attribute… not sure how but Serde serialize and deserialize were missing, so when I was trying to return Ok(Json(army)) it was failing. Thanks so much!
Thanks for the reply! I don’t know what you mean by extensions, but the state is literally just the DB connection:
struct AppState { conn: DatabaseConnection, }
This is really good to hear, I don’t think I’m as far off base as I thought; maybe I’ve been over thinking it a bit. And thanks for that refactoring resource. I’m very big into making my TS code clean and maintainable. I’m just thrown off a bit with the new paradigm.
Indeed it does haha, thanks