Well it only has 1 user according to the Mozilla store, so no surprise that no one had heard of it.
Well it only has 1 user according to the Mozilla store, so no surprise that no one had heard of it.
To bridge the gap to Windows 13, which will put it in the middle of the screen.
I’d say around 1 time a week. I guess it just tends to happen with a lot of devs working on a single project. But we do have a daily rebase policy for all development branches, so I can’t remember the last time it wasnt some includes mixing badly, or a file being moved. These are all easily fixed.
I’d say take the latest stable one, whuch atm is 4.0.3. they releases their major rewrite(version 4) a few months ago, but for now they still support version 3. Considering you are starting from scratch i’d say just go for 4. I have never used their tutorials myself (went about with inly the public docs, and looking at other project), but they have an entire page dedicated to it https://docs.godotengine.org/en/stable/community/tutorials.html. Feel free to take any one there.
Considering you have a low end pc i’d recommend trying godot. As someone who has been in the gamejam scenes for few years now I have seen it be used more and more. It is not the most powerful engine, especially compared to unity and unreal. It however is by far the easiest both on user experience and on computer resources. As a bonus it is fully free and open source, which is always nice. For the learning part I’d recommend just starting, being bad at something is the first step in being kinda good at something (this is a quote from somewhere, and i dont remember from where). Good luck!
It seems like the servers are having some trouble [https://www.redditstatus.com/]. Couldnt have chosen a beter time
This tool doesnt, but the one linked in the second edit does
Single main takeaway here, dont use msvc if you want your sorting algorithms to be fast. Quite surprised by how large the difference is.
Yes yes we are working on mod tools they will be there “soon” - reddit for the last 8 years.
I wonder if we will soon be able to apply these techniques to general compiler optimizations, would love to see which crazy optimizations we are leaving on the table there.
He is a pretty respected and known (former)reviewer in the tech industry. Used to be a writer for anandtech for many years, and now does some kine of consulting for tech companies. But most importantly, he personally knows, and as far as i know is respected, by both ltt and gamersnexus.