Love and romance have become an integral part of Baldur’s Gate 3, but former Dragon Age and BG2 writer David Gaider says BG3’s romance is “too overt.”

  • PugJesus@kbin.social
    link
    fedilink
    arrow-up
    24
    arrow-down
    3
    ·
    1 year ago

    Am I taking crazy pills or something? BG3’s romances are way better than DA’s, at least DA1+3.

    • Glide@lemmy.ca
      link
      fedilink
      English
      arrow-up
      24
      ·
      edit-2
      1 year ago

      Everyone in this game was mad horny for me from the get go. Yes, I know it was a bug, but that was the game we’ve had for the majority of release right now, and the version of things most players experienced. Give it a month and another play through, and maybe we can talk, but so far, this game’s version of “romance” is just overt horniness.

      • mrnotoriousman@kbin.social
        link
        fedilink
        arrow-up
        6
        ·
        1 year ago

        It was really weird having people in my camp I never talk to or have in my party fawning over me. Just started my second run so we’ll see how different it is without the bug

        • RinseDrizzle@midwest.social
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Oh for sure. Curious to see if there’s a more nuanced progression in future runs. Definitely felt strange having multiple people trying to hop bones in early game, especially playing as a Dragonborn who’s been fairly stoic.

    • kromem@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      arrow-down
      9
      ·
      1 year ago

      This is the same guy that dismissed AI being able to write for video games in the future.

      Both this and that commentary struck me as someone with a bit of an overinflated sense of their own ability.

      BuoWare stuff was good, but not the best writing I’ve seen in games, and certainly not the best writing I’ve seen in media at large.

      The biggest accomplishment was doing branching dialogue well in an AAA game. (Something automation is going to do incredibly well at aiding).

      • 50gp@kbin.social
        link
        fedilink
        arrow-up
        18
        ·
        1 year ago

        you talk like someone who never had to work with dialog

        AI is completely garbage at doing anything like this well unless your standards are at asset flip tier

        • kromem@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          You talk like someone who hasn’t really worked with LLMs much beyond checking out the free tier of ChatGPT for 15 minutes…