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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Maybe we let professionals decide what tool is best for their field

    Hey, really appreciated. Having random potentially uneducated, inexperienced people chime in on what they think I’m doing wrong in my classroom based on the tiniest snippet of information really shouldn’t matter, but it’s disheartening nontheless.

    While I take their point, I also wouldn’t walk into a garage and tell someone what they’re doing wrong with a vehicle, or tell a doctor I ran into on the streets that they’re misdiagnosing people based on a comment I overheard. Yet, because I work with children, I get this all the time. So, again, appreciated.



  • I regularly use ChatGPT to generate questions for junior high worksheets. You would be surprised how easily it fucks up “generate 20 multiple choice and 10 short answer questions”. Most frequently at about 12-13 multiple choice it gives up and moves on. When I point out its flaw and ask it to finish generating the multiple choice, it continues to find new and unique ways to fuck up coming up with the remaining questions.

    I would say it gives me simple count and recall errors in about 60% of my attempts to use it.


  • I had actually heard that giving her her contract causes her to just get pissed at you and do nothing. I’m not clear on what the strange conditionals there are, as I simply didn’t find the contract (even though I swear I found everything and then some in the House of Hope) and am working entirely on second-hand experiences.

    Still feels incredibly lackluster, tbh. Tying it to a companion (side?)quest via Karlach, or at least letting Mol half admit to you what happened and prompting a quest log entry or… something, could have made it feel far more significant and meaningful.





  • On that topic, I was really disappointed with the way her story just kind of… Went away? After the attack in act 2 and the subsequent conversation with Karlach, I was incredibly invested in Mol’s story, helping her, and helping Karlach save what she sees as a small her from some of the pain she suffered.

    But then we got to act 3 and I literally didn’t find any story threads to continue with. The previous problem presented solved itself off-screen, Mol flipped from “I will kill for these kids” to “who?”, Karlach never brought it up again, and there was no noteworthy dialogue with Mol other than “buy some stuff or fuck off”.

    Act 3 felt like it had a lot of unresolved story threads, early ends, and bugs resulting in the aforementioned problems, but this one really stands out to me. It’s like I watched someone set up a whole domino sequence, flick the first one, and 70% of the way through a domino missed and the builder just told me that was supposed to happen and left.




  • Yeah, I agreed with the headline, hoping to see some discussion about how the game doesn’t have a finished evil route and how bugs or failures of logic can cause the game to unfold in ways that don’t actually make a lot of sense. Instead, we have this purist “save-scumming is bad” perspective hiding behind a sense of academic authority.

    I do think the narrative really breaks down in act 3. I do think the game fails to give your actions in the first two acts weight. Murder-hoboing your way to Baldur’s Gate, or consuming a shit-ton of theoretically inherently evil tadpoles never gets in the way of you simply defeating the grand evil at the end of the game and making all your previous decisions inconsequential, and I think that’s a failure of the game Baldur’s Gate 3 was intended to be. In this way, I do think the game undermines itself; you can’t both set out to be a grand adventure where all of your decisions are supposed to shape you and your world, and refuse to let the players actions result in actual consequences. But it doesn’t come from inconsistency in dialogue or a perceived lack of information.

    Hell, the authors whole argument regarding the failures of the combat system doesn’t even hold water. Perhaps the most egregious case of having a “correct” method of winning a fight is the golem at the forge in the Underdark, and nothing stooped me from killing that boss, on tactician difficulty, using strictly my evergreen tools. The achievement popping up and telling me that I failed to realize I could use the giant hammer in the center of the forge to functionally skip the fight is the only reason I knew I did it “wrong”, and in part thanks to the achievement, I felt accomplished in doing so. I genuinely don’t think there’s any moment in the game that decidedly punishes you for trying to rely on your bread and butter combat tactics, beyond increasing the challenge presented by an encounter while still keeping it very winnable.

    Analyzing whether Baldur’s Gate 3 is a “good” or “bad” game, definitively, is just not a simple concept, even within the confines of the author’s method. Player action has a massive impact on whether they find success or failure in combat, puzzle-solving, exploration and individual story-beat/dialogue. There are win and loss conditions, there are tensions created in getting to those outcomes, and by-and-large, players have the tools and knowledge at their disposal to reach the outcome they want while avoiding others. In a “bigger picture” sense, I would argue that some of these qualities break down; decisions fail to have meaning as you approach the end of the game, which is a problem that could reasonably contribute to one calling it a “bad game”, ie player action failing to determine outcome. If one wanted to focus on that perpsective, a reasonable argument could be made, but at best we’re cherry picking and giving weight to one quality that matters immensely to some observers and less to others. So is it a perfect game? An immaculate one? Absolutely not; it fails to do one of the major things it set out to do. Is it a bad game? Absolutely not. It is, by all means, good, as a game, even under the terms the author of this article sets.



  • I get that Fae’run has racial abilities built into its design, but ya’ll real in here trying to defend indoctrinated, active brainwashing and racism.

    Lae’zel is your weak of ego, racist uncle; everything different offends her, and any evidence that she is wrong must be conspiracy. Even when faced with everything Vlaakith is doing wrong, you’re met with a series of mental gymnastics: “No, it must be the Doctor!” “Well it has to be THIS Creche, they’re lying about Vlaakith’s wishes!”

    Even when you finally get through to her and she agrees to turn on Vlaakith, she spends the entire next act droning on about her new favorite religious figure/political leader. She’s functionally incapable of living for anyone other than a perceived god-king, and I’m shocked that doesn’t genuinely disgust more people.


  • Listen, I get that we’re collectively enjoying the schaudenfreude of watching the poor mooks who bought into this trend suffer the consequences of their actions. But why defend con artists? These are people who seek out and prey on said mooks, taking advantage of addiction and poor impulse control to make millions, all while contributing nothing to society. They did lie, cheat and steal their way to millions, and no one “deserves” to be on the losing end of that.

    Idiots with money will literally always exist. Assholes offering no value to the world will always try to abuse them. The law is supposed to step in and do its best to force said assholes to play by rules that force them to be productive. Let’s not turn up our nose at the one time it might serve it’s purpose, just so we can feel smug and superior.

    I hope this case finds its way through the courts, and I hope it costs these con artists millions.