Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.

  • calzone_gigante@lemmy.eco.br
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    7
    ·
    1 year ago

    I hope that shit spark interest in decoupling things, your whole project depending on a single tool is very dangerous, and foss engines should try to agree on some standards to discourage vendor lock-in.

    • MotoAsh@lemmy.world
      link
      fedilink
      English
      arrow-up
      25
      ·
      1 year ago

      It’s a core part of any game. You basically CANNOT not make it a core part of the product.

      • Cypher@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        1 year ago

        At the point where you can write a “generic” wrapper for switching game engines you could damn near write your own engine.

        • MotoAsh@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Yep, and people try. It’s how a bunch of APIs come about, even. A good framework these days is just extra on further frameworks, like ReactJS is just a nice gap-filler between javascript and html.

          Things standardize as best and as quickly as they can, but an entire game engine is… a lot more complex than a web page.

    • anlumo@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      ·
      1 year ago

      There are a bunch of fundamentally different approaches to designing game engines, and every single one is very different in that regard. There’s no way to find a common denominator.